// Behavior originally contributed by mastahg.
//
// LICENSE:
// This work is licensed under the
//     Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// also known as CC-BY-NC-SA.  To view a copy of this license, visit
//      http://creativecommons.org/licenses/by-nc-sa/3.0/
// or send a letter to
//      Creative Commons // 171 Second Street, Suite 300 // San Francisco, California, 94105, USA.
//
// DOCUMENTATION:   
//	 <CustomBehavior File="StandAndKill" QuestId="25553" MobId="40974" X="3772.889" Y="-3233.83" Z="975.3411" /> // originally made for hyjal behavior
//

#region Summary and Documentation
#endregion


#region Examples
#endregion


#region Usings
using System;
using System.Collections.Generic;
using System.Linq;

using CommonBehaviors.Actions;
using Honorbuddy.QuestBehaviorCore;
using Styx;
using Styx.Common;
using Styx.CommonBot;
using Styx.CommonBot.Profiles;
using Styx.CommonBot.Routines;
using Styx.Pathing;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;

using Action = Styx.TreeSharp.Action;
#endregion


namespace Honorbuddy.Quest_Behaviors.SpecificQuests.TheShaofHatred
{
	[CustomBehaviorFileName(@"SpecificQuests\30968-TownlongSteppes-TheShaofHatred")]
	public class shaofhatred : CustomForcedBehavior
	{

		public shaofhatred(Dictionary<string, string> args)
			: base(args)
		{
			QBCLog.BehaviorLoggingContext = this;

			try
			{
				// QuestRequirement* attributes are explained here...
				//    http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Programming_Cookbook:_QuestId_for_Custom_Behaviors
				// ...and also used for IsDone processing.
				QuestId = 30968;
				QuestRequirementComplete = GetAttributeAsNullable<QuestCompleteRequirement>("QuestCompleteRequirement", false, null, null) ?? QuestCompleteRequirement.NotComplete;
				QuestRequirementInLog = GetAttributeAsNullable<QuestInLogRequirement>("QuestInLogRequirement", false, null, null) ?? QuestInLogRequirement.InLog;               
			}

			catch (Exception except)
			{
				// Maintenance problems occur for a number of reasons.  The primary two are...
				// * Changes were made to the behavior, and boundary conditions weren't properly tested.
				// * The Honorbuddy core was changed, and the behavior wasn't adjusted for the new changes.
				// In any case, we pinpoint the source of the problem area here, and hopefully it
				// can be quickly resolved.
				QBCLog.Exception(except);
				IsAttributeProblem = true;
			}
		}


		// Attributes provided by caller
		public int QuestId { get; private set; }
		public QuestCompleteRequirement QuestRequirementComplete { get; private set; }
		public QuestInLogRequirement QuestRequirementInLog { get; private set; }

		// Private variables for internal state
		private bool _isBehaviorDone;
		private Composite _root;


		// Private properties
		private LocalPlayer Me
		{
			get { return (StyxWoW.Me); }
		}

		#region Overrides of CustomForcedBehavior




		public Composite DoneYet
		{
			get
			{
				return new Decorator(ret => Me.IsQuestComplete(QuestId),
					new Action(delegate
					{
						TreeRoot.StatusText = "Finished!";
						_isBehaviorDone = true;
						return RunStatus.Success;
					}));
			}
		}
  

		public bool InDanger
		{
			get
			{
				return
					WoWMissile.AllMissiles.Where(r => r.SpellId == 127335).Select(r => r.ImpactPosition).Count(r => r.Distance(Me.Location) <= 8.5) > 0;
			}
		}



		public WoWUnit Friendly
		{
			get { return ObjectManager.GetObjectsOfType<WoWUnit>().Where(r => !r.IsPlayer && r.IsFriendly && r.Distance < 80).OrderByDescending(r=>r.Distance2D).FirstOrDefault(); }
		}


		public WoWUnit Hostile
		{
			get { return ObjectManager.GetObjectsOfType<WoWUnit>().Where(r => !r.IsPlayer && !r.IsFriendly && r.GotTarget && r.CurrentTarget == Me && r.Distance < 10).OrderBy(r=>r.Distance).FirstOrDefault(); }
		}

		public Composite DoDps
		{
			get
			{
				return
					new PrioritySelector(RoutineManager.Current.HealBehavior,RoutineManager.Current.CombatBuffBehavior, RoutineManager.Current.CombatBehavior);
			}
		}

		public WoWUnit Sha
		{
			get { return ObjectManager.GetObjectsOfType<WoWUnit>().FirstOrDefault(r => r.Entry == 62541); }
		}

		//<Vendor Name="Ban Bearheart" Entry="62806" Type="Repair" X="1400.784" Y="4426.749" Z="86.55973" />
		public WoWUnit healer
		{
			get { return ObjectManager.GetObjectsOfType<WoWUnit>().FirstOrDefault(r => r.Entry == 62806); }
		}

		
		public Composite Stuff
		{
			get
			{
				return new PrioritySelector(

					new Decorator(r=> (!Me.GotTarget || (Sha != null && Me.CurrentTarget == Sha)) && Hostile != null, new Action(r=>Hostile.Target())),
					new Decorator(r => !Me.GotTarget && Sha != null , new Action(r => Sha.Target())), 
					new Decorator(r=>InDanger, new Action(r=>Navigator.MoveTo(Friendly.Location))),
					new Decorator(r=> Me.HealthPercent < 70, new Action(r=>Navigator.MoveTo(healer.Location))),
					DoDps

					);
			}
		}

		protected Composite CreateBehavior_QuestbotMain()
		{
			return _root ?? (_root = new Decorator(ret => !_isBehaviorDone, new PrioritySelector(DoneYet, Stuff,new ActionAlwaysSucceed())));
		}

        public override void OnFinished()
        {
            TreeHooks.Instance.RemoveHook("Questbot_Main", CreateBehavior_QuestbotMain());
            TreeRoot.GoalText = string.Empty;
            TreeRoot.StatusText = string.Empty;
            base.OnFinished();
        }


		public override bool IsDone
		{
			get
			{
				return (_isBehaviorDone // normal completion
						|| !UtilIsProgressRequirementsMet(QuestId, QuestRequirementInLog, QuestRequirementComplete));
			}
		}


		public override void OnStart()
		{
			// This reports problems, and stops BT processing if there was a problem with attributes...
			// We had to defer this action, as the 'profile line number' is not available during the element's
			// constructor call.
			OnStart_HandleAttributeProblem();

			// If the quest is complete, this behavior is already done...
			// So we don't want to falsely inform the user of things that will be skipped.
			if (!IsDone)
			{
				TreeHooks.Instance.InsertHook("Questbot_Main", 0, CreateBehavior_QuestbotMain());

				this.UpdateGoalText(QuestId);
			}
		}

		#endregion
	}
}